- GTA SAN ANDREAS RESOLUTION FIX SOFTWARE
- GTA SAN ANDREAS RESOLUTION FIX PS4
- GTA SAN ANDREAS RESOLUTION FIX PS2
Let's kick off by talking about image quality and resolution. But what we haven't really had is a truly stringent challenge for Sony's new emulator - until now.
GTA SAN ANDREAS RESOLUTION FIX SOFTWARE
We've already had a chance to preview what the emulator is capable of in terms of its core feature set, plus we've revealed that it is capable of running older software with higher frame-rates than the same code running on original hardware.
GTA SAN ANDREAS RESOLUTION FIX PS2
However, of more interest is San Andreas' status as one of the first PS2 classics to arrive on PlayStation 4, running under emulation. First up, there's the somewhat bizarre release of a remastered version of the game for PlayStation 3, arriving a year after the Xbox 360 edition. Original story: It's been over 11 years since the initial launch of Grand Theft Auto: San Andreas on PS2, so it might seem rather odd for it to receive the Digital Foundry Face-Off treatment - but here we are looking at two new PlayStation releases in 2015. But it seems that Sony has had to get these titles re-certified by PEGI anyway, and we would hope that the firm does consider bringing native 60Hz titles to its current-gen 60Hz console in the future. Now, there are perfectly good reasons why Sony has made this decision - foreign language translation for European countries for example - plus as Malek86 points out, there are some censorship issues to contend with. In fact, we do recommend buying from the US store to get the best possible experience with the emulated PS2 titles. We've tested all three GTA titles now and it's clear that the situation isn't exactly optimal. In terms of the PS2 titles emulated on PlayStation 4, performance is the only applicable issue here, but it does make a tangible difference. The PAL territories were blighted with poorly adapted code that often featured letterboxing, slowdown or other artefacts in the transition from 60Hz to 50Hz. Obviously, for those of us in Europe, this is a somewhat disappointing state of affairs.
GTA SAN ANDREAS RESOLUTION FIX PS4
And to conclude, we re-ran the original frame-rate test between PS2, PS3 and PS4 versions of the game, all using 60Hz code. We also cleaned up a short section of footage to confirm that the base frame-rate of San Andreas on our UK PSN code is indeed 25fps. We decided to produce a GTA San Andreas analysis highlighting the difference between our 'NTSC' and 'PAL' releases. This was originally a 60fps game in NTSC territories, running at 50fps on the PS4 emulator, then frame-blended back up to 60fps. Credit goes to commenter Malek86 for noting that his copy of Twisted Metal Black is definitely European code, albeit outputting at 60Hz - a situation we have also confirmed with Dark Cloud. We made an error in the original analysis below - GTA San Andreas under emulation does have some frame-pacing issues, but much of the judder we encountered is actually a result of the frame-blending, registering to our eyes (and our analysis tools) as unique frames when in fact they are simply the interpolated results of two images - we did think that it may be an artefact of the emulator working with PS2's original motion blur effect, but this is definitely not the case. UPDATE 8/12/15 4:52pm: We've been looking at more PlayStation 2 titles running under emulation on PlayStation 4, and it now seems clear that all the UK code we've tested is running at 50Hz with a crude frame-blending 'upscale' to the 60Hz output.